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	<title>Comments on: The lost art of fixed-point math &#8211; Part One</title>
	<atom:link href="http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/feed/" rel="self" type="application/rss+xml" />
	<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/</link>
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		<title>By: Mike Welch</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-4840</link>
		<dc:creator>Mike Welch</dc:creator>
		<pubDate>Mon, 11 Jun 2007 01:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-4840</guid>
		<description>I was able to post what I intended to post the other day but could not for some reason.  I posted it in the PS area where it belongs.

I have spent a good part of this weekend with PS again.  Maybe it would be best if you didn&#039;t update it.  I might quit my job so I can play with it all day :)

If it&#039;s not open source, have you considered making it so?  This would take pressure off you maybe a bit.

Thanks!

Mike (again)</description>
		<content:encoded><![CDATA[<p>I was able to post what I intended to post the other day but could not for some reason.  I posted it in the PS area where it belongs.</p>
<p>I have spent a good part of this weekend with PS again.  Maybe it would be best if you didn&#8217;t update it.  I might quit my job so I can play with it all day :)</p>
<p>If it&#8217;s not open source, have you considered making it so?  This would take pressure off you maybe a bit.</p>
<p>Thanks!</p>
<p>Mike (again)</p>
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		<title>By: Manuel</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-4511</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Thu, 07 Jun 2007 15:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-4511</guid>
		<description>Ahah, you are so right Mike ;)
Unfortunately, things for me are changing way much fast: i changed my daily job some weeks ago and i&#039;m going to disappear for a while again.
Both pocketSand and the game will be put on hold, with all my dislike, but i&#039;ll need to concentrate on the new work.
Thank you for your support Mike, really appreciated!</description>
		<content:encoded><![CDATA[<p>Ahah, you are so right Mike ;)<br />
Unfortunately, things for me are changing way much fast: i changed my daily job some weeks ago and i&#8217;m going to disappear for a while again.<br />
Both pocketSand and the game will be put on hold, with all my dislike, but i&#8217;ll need to concentrate on the new work.<br />
Thank you for your support Mike, really appreciated!</p>
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		<title>By: Mike Welch</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-4350</link>
		<dc:creator>Mike Welch</dc:creator>
		<pubDate>Wed, 06 Jun 2007 05:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-4350</guid>
		<description>Pocket Sand is really great! (hehe)

I laughed out loud when I read the comment.  All that typing about integer math and the comment is back on Pocket Sand.  This should tell you that you have a winner app here.

Your article brings back fond memories of the days when optimization for speed was paramount.  I remember when it hit me that I didn&#039;t need FPM in an application I wrote, that all I needed to do was multiply * 100 and I had 2 &quot;decimal points&quot; in an integer.  Yes, it limited the maximum value, but I think that app was only managing a value between 0-100 (percentage).

The speed improvement (this was on an 8086 or maybe a 286, but I think 8086/88) was huge!  

I wasn&#039;t doing any fancy stuff like you&#039;re doing, radix/mantisa/big shuffling is more complicated than I ever needed.  But yes, a FPM emulator library for Pocket PC would probably be of interest to the community.

Good luck!

...now, when are you going to get back to Pocket Sand?  (^_^)</description>
		<content:encoded><![CDATA[<p>Pocket Sand is really great! (hehe)</p>
<p>I laughed out loud when I read the comment.  All that typing about integer math and the comment is back on Pocket Sand.  This should tell you that you have a winner app here.</p>
<p>Your article brings back fond memories of the days when optimization for speed was paramount.  I remember when it hit me that I didn&#8217;t need FPM in an application I wrote, that all I needed to do was multiply * 100 and I had 2 &#8220;decimal points&#8221; in an integer.  Yes, it limited the maximum value, but I think that app was only managing a value between 0-100 (percentage).</p>
<p>The speed improvement (this was on an 8086 or maybe a 286, but I think 8086/88) was huge!  </p>
<p>I wasn&#8217;t doing any fancy stuff like you&#8217;re doing, radix/mantisa/big shuffling is more complicated than I ever needed.  But yes, a FPM emulator library for Pocket PC would probably be of interest to the community.</p>
<p>Good luck!</p>
<p>&#8230;now, when are you going to get back to Pocket Sand?  (^_^)</p>
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		<title>By: Manuel</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-228</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Thu, 15 Feb 2007 12:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-228</guid>
		<description>Eheh it seems abandoned, i know, i really have so little time for it ;(
Anyway, the game is still private and we still have to define some things. Obviously i could post some screen shots, but they are just work-in-progress stuff: i plan to say more on that game whenever we&#039;ll work out some more details.</description>
		<content:encoded><![CDATA[<p>Eheh it seems abandoned, i know, i really have so little time for it ;(<br />
Anyway, the game is still private and we still have to define some things. Obviously i could post some screen shots, but they are just work-in-progress stuff: i plan to say more on that game whenever we&#8217;ll work out some more details.</p>
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		<title>By: terik</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-207</link>
		<dc:creator>terik</dc:creator>
		<pubDate>Wed, 14 Feb 2007 23:16:15 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-207</guid>
		<description>thank you for the answer; i was afraid this site was abandoned or something... :) 
Are you allowed to tell me what the new game is?</description>
		<content:encoded><![CDATA[<p>thank you for the answer; i was afraid this site was abandoned or something&#8230; :)<br />
Are you allowed to tell me what the new game is?</p>
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	<item>
		<title>By: Manuel</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-178</link>
		<dc:creator>Manuel</dc:creator>
		<pubDate>Tue, 13 Feb 2007 12:12:32 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-178</guid>
		<description>Hi terik,
pocketSand will be maintained if i&#039;ll be able to get some more times: i&#039;m currently involved into another game project so at this time i&#039;ve no much free time for it.
Thank you for the interest btw!</description>
		<content:encoded><![CDATA[<p>Hi terik,<br />
pocketSand will be maintained if i&#8217;ll be able to get some more times: i&#8217;m currently involved into another game project so at this time i&#8217;ve no much free time for it.<br />
Thank you for the interest btw!</p>
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		<title>By: terik</title>
		<link>http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/comment-page-1/#comment-173</link>
		<dc:creator>terik</dc:creator>
		<pubDate>Tue, 13 Feb 2007 01:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://manuel.bit-fire.com/2007/01/24/the-lost-art-of-fixed-point-math-part-one/#comment-173</guid>
		<description>are you going to make another version of pocketsand?</description>
		<content:encoded><![CDATA[<p>are you going to make another version of pocketsand?</p>
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