It seems that with the r60.184 version the vertical bar thing went away, anyway still remains that very new singularity ;)
I haven’t had much time to test things out, but i managed to put together an ultra simple example on how 9.0.47 and 9.0.60.120 perform differently. This is the original image i’ve used to setup things:
I’m trying to get a clue of that vertical bar and it just seems very closely related to how the BitmapData’s draw() method internally works: for instance, if you have the source at hand, at line 67 of the PostProcessor.as file there is the line:
ppbmpData.draw( source, new Matrix( .5, 0, 0, .5 ), null, BlendMode.NORMAL [...]
Here is the source code for the Magic Carpet demo, just unpack it in your project directory of choice and import the project in Flex Builder, making sure to resolve the dependancies as it makes use of the following packages:
PaperVision3D in its head revision;
ASWing in its 1.0 A3 Flex compiler release;
APE in its v0.45 alpha [...]
>> Looking for the source code? Just go the next post here<<
I managed to have some time to put together the simulation i was talking about last week: roughly based on a “Flade” (now APE) demo of that time, it makes use of APE for the physics and Papervision3D for the rasterization process.
Actually, using PV3D [...]