Manuel’s Coding Blog

…coding, development and everything else

Archive for the ‘dev’ Category

…or more simply, sharpen on steroids.
It was three weeks ago when my brother Alberto told me about a quite new paper entitled Edge-Preserving Decompositions for Multi-Scale Tone and Detail Manipulation [Lischinski et al. 2008]: in fact we had a talk or two about general photographic techniques some days before and, since i’m interested in the [...]

Compiz-like wobbling windows in AS3

This code was intended to be released back in October last year, but i never managed to do it since it needed some refactoring, some changes and had to be quite decent to present: then in November i got the chance to work with some very talented guys over at Jooce, in Paris, so i [...]

Fixed point math in pure CPP

NOTE
This post has been previously published on 2007/Oct/31: due to my move to another server i’m now in the process to manually recover the comments for this article. Fixed!

Some time ago i was asked to publish my implementation of fixed-point math, mainly regarding embedded architectures where IEEE floating point computations have really bad performances. What [...]

An AS3 profiler

NOTE
This post has been previously published on 2007/Oct/17: due to my move to another server i’m now in the process to manually recover the comments for this article. Fixed!
I’m currently working on an early-stage, more of a proof-of-concept thing, but i needed to know more about the code performances: googling for an ActionScript profiler just [...]

Hydra considerations

While experimenting with the AIF toolkit i noticed some glitches that could be taken into consideration by the AIF team before going final with the release:

it seems that image-type function parameters are bound to the selected images according to their alphabetical order, instead of the natural user-defined one: for instance, create a new kernel [...]