Well, i finally managed to have some time to work on pocketSand and i’m releasing a couple of fixes.
Under some circumstances pocketSand won’t startup.
Added pixel-doubling feature in order to gain more speed, primarily on VGA devices where the higher resolution involve too much calculations: the switch is also available for QVGA devices as well. That [...]
This version should run slightly faster than the previous one and hopefully rather good on most of the VGA devices: also it should work on WM5 devices too.
Thank you all for feedback and reports, always appreciated!
- Switched VGA approach: it will be handled only by using RawFrameBufferInfo information.
- It appears the WM5-platform runtime library [...]
I’m happy to say that [tag]pocketSand[/tag] is now available for download!
This build is still a development version, so you could expect some bugs coming up: also, you are encouraged to report any malfunction.
The installer is a Windows-desktop one: once launched, the usual “Add/Remove” programs window of the WindowsCE manager will appear and you should just [...]
There is a simple yet addicting little game out there called Falling Sand Game: there are no rules or goals, but you have to be sure the imagination is your only one limit: rather than a game, i would call it simulation btw.
The first version i ever seen around was at the DOFI blog and [...]
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